/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Anubshiah
 SD%Complete: 100
 SDComment:
 SDCategory: Blackrock Depths
 EndScriptData */

#include "ScriptPCH.h"

enum Spells {
	SPELL_SHADOWBOLT = 17228,
	SPELL_CURSEOFTONGUES = 15470,
	SPELL_CURSEOFWEAKNESS = 17227,
	SPELL_DEMONARMOR = 11735,
	SPELL_ENVELOPINGWEB = 15471
};

class boss_anubshiah: public CreatureScript {
public:
	boss_anubshiah() :
			CreatureScript("boss_anubshiah") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new boss_anubshiahAI(pCreature);
	}

	struct boss_anubshiahAI: public ScriptedAI {
		boss_anubshiahAI(Creature *c) :
				ScriptedAI(c) {
		}

		uint32 ShadowBolt_Timer;
		uint32 CurseOfTongues_Timer;
		uint32 CurseOfWeakness_Timer;
		uint32 DemonArmor_Timer;
		uint32 EnvelopingWeb_Timer;

		void Reset() {
			ShadowBolt_Timer = 7000;
			CurseOfTongues_Timer = 24000;
			CurseOfWeakness_Timer = 12000;
			DemonArmor_Timer = 3000;
			EnvelopingWeb_Timer = 16000;
		}

		void EnterCombat(Unit * /*who*/) {
		}

		void UpdateAI(const uint32 diff) {
			//Return since we have no target
			if (!UpdateVictim())
				return;

			//ShadowBolt_Timer
			if (ShadowBolt_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_SHADOWBOLT);
				ShadowBolt_Timer = 7000;
			} else
				ShadowBolt_Timer -= diff;

			//CurseOfTongues_Timer
			if (CurseOfTongues_Timer <= diff) {
				if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
					DoCast(pTarget, SPELL_CURSEOFTONGUES);
				CurseOfTongues_Timer = 18000;
			} else
				CurseOfTongues_Timer -= diff;

			//CurseOfWeakness_Timer
			if (CurseOfWeakness_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_CURSEOFWEAKNESS);
				CurseOfWeakness_Timer = 45000;
			} else
				CurseOfWeakness_Timer -= diff;

			//DemonArmor_Timer
			if (DemonArmor_Timer <= diff) {
				DoCast(me, SPELL_DEMONARMOR);
				DemonArmor_Timer = 300000;
			} else
				DemonArmor_Timer -= diff;

			//EnvelopingWeb_Timer
			if (EnvelopingWeb_Timer <= diff) {
				if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
					DoCast(pTarget, SPELL_ENVELOPINGWEB);
				EnvelopingWeb_Timer = 12000;
			} else
				EnvelopingWeb_Timer -= diff;

			DoMeleeAttackIfReady();
		}
	};
};

void AddSC_boss_anubshiah() {
	new boss_anubshiah();
}
